RULES
Our rules are designed with fans in mind. CLAW has created a modified form of wrestling featuring the most appealing aspects of folkstyle and freestyle wrestling while minimizing "boring" and "confusing" elements. CLAW has also introduced other fan-friendly innovations that produce action, scoring, and excitement. The result is a great spectator sport featuring real wrestling that both athletes and fans love.
HIGHLIGHTS:
#1 Every Point Counts. CLAW features dual meets between teams of 7 wrestlers. Every point scored by a wrestler is credited to the team, so there's always a reason to score as much as possible. The winning wrestler earns 5 points plus the MOV (margin of victory) for the team. This is a variation of Wade Schalles' "Point Scored, Point Earned" concept that he has advocated for years.
#2 Every Round Counts. A wrestler wins a match by winning more periods (called "rounds") than the opponent. In a way, each round is like a mini match. There are four short rounds (5 minutes total), so wrestlers must "get after it." No more keeping it close with the intent of winning at the end. If a tie results, overtime rules ensure the match is settled in a quick, dramatic fashion.
#3 New Ways to Score. Matches between elite wrestlers are often boring because it's so hard to score. So CLAW has introduced two major ways to score points. If a wrestler scores in the first 10 seconds of any round, he earns a Quick Score Bonus (QSB) point. Another fan favorite is the innovative Pylon Point. These new twists make wrestling a lot more interesting to watch.
#4 Stalling is Not Tolerated. If the above isn't enough to encourage constant action, our stalling rules do the trick. If a wrestler isn't continually working to score, he is immediately warned for stalling. Unless he acts quickly to rectify the problem, points are awarded. CLAW is not for wrestlers who "slow down" matches, take few shots, ride with no intent to turn, hang out on the bottom, etc. They will be punished on the scoreboard! Stalemates are called quicker as well to keep the action moving.
There are other rule tweaks, but in summary, CLAW rules have one goal in mind: More action, scoring and strategy so that wrestling is far more entertaining for spectators!
HIGHLIGHTS:
#1 Every Point Counts. CLAW features dual meets between teams of 7 wrestlers. Every point scored by a wrestler is credited to the team, so there's always a reason to score as much as possible. The winning wrestler earns 5 points plus the MOV (margin of victory) for the team. This is a variation of Wade Schalles' "Point Scored, Point Earned" concept that he has advocated for years.
#2 Every Round Counts. A wrestler wins a match by winning more periods (called "rounds") than the opponent. In a way, each round is like a mini match. There are four short rounds (5 minutes total), so wrestlers must "get after it." No more keeping it close with the intent of winning at the end. If a tie results, overtime rules ensure the match is settled in a quick, dramatic fashion.
#3 New Ways to Score. Matches between elite wrestlers are often boring because it's so hard to score. So CLAW has introduced two major ways to score points. If a wrestler scores in the first 10 seconds of any round, he earns a Quick Score Bonus (QSB) point. Another fan favorite is the innovative Pylon Point. These new twists make wrestling a lot more interesting to watch.
#4 Stalling is Not Tolerated. If the above isn't enough to encourage constant action, our stalling rules do the trick. If a wrestler isn't continually working to score, he is immediately warned for stalling. Unless he acts quickly to rectify the problem, points are awarded. CLAW is not for wrestlers who "slow down" matches, take few shots, ride with no intent to turn, hang out on the bottom, etc. They will be punished on the scoreboard! Stalemates are called quicker as well to keep the action moving.
There are other rule tweaks, but in summary, CLAW rules have one goal in mind: More action, scoring and strategy so that wrestling is far more entertaining for spectators!